Showing posts with label lighting. Show all posts
Showing posts with label lighting. Show all posts

Tuesday, November 27, 2012

update

I'd like feedback on the new render. I changed a lot and am looking for advice on composition and lighting mostly. Any feedback about anything would be nice though. Ignore the white spec on the glass that is in shadow, I'm still trying to figure out why that's happening.



Current Mission Statements



Lighting : To make the plane pop out but not seem unatural. contrast the orange/red of the plane with the cooler colors surrounding, hoping for a sorta troubled feel colors play a role in that


Composition : Utilize lines of the model to lead the eye to something worth looking at. also: Thinking about adding a little bit of Depth of Field to remove some of the weight of the mass of paint bottles.



Modeling : Break the left wing to be focal point, finish various blades for the x-acto(easy). stand for the plane.


Textures: Create a sense of realism

Overall: Make a piece the New York Times reporter would be interested in.



current:


old